![]() ![]() ![]() ![]() One of the most welcome changes for the console re-release is the way item management has been streamlined to limit time spent wading through inventory menus. Standing in place and aiming a Demon Hunter's crossbow with the left analog stick, for instance, isn't too difficult, especially with some generous auto-aim and helpful highlighting of the current target. The ranged characters are a bit more of a mixed bag. In any case, these dodges were a lot simpler than trying to move the mouse pointer away and click in a panic to get out of a hairy situation.Īttacking with the melee characters by using button presses instead of enemy clicks is perfectly natural and avoids problems with misclicks that sometimes get in the way of tight combat on the PC. It was much easier to operate when I was using attacks mapped to the shoulder buttons, instead. The only real issue is that it takes a bit too long to reposition the right thumb from face-button attacks to a quick flick of the escape stick. Putting a quick roll-dodge on the right stick is a great design choice that makes it relatively painless to quickly escape from area effects or telegraphed attacks. I actually found it quite a bit easier and quicker to reposition myself by simply tilting in the direction I wanted to go, rather than having to slide the mouse pointer to the specific location that I wanted to end up in (or even to have to slide and click in the general direction I wanted to go). On the contrary, running around using an analog stick feels perfectly natural. The handheld controller is going to be the elephant in the room for the Diablo PC partisan, so let's get this out of the way up front: moving away from a mouse-based control system for Diablo is not the end of the world. I've finally had some time to play through a few hours of the Xbox 360 version of the game with a few different character classes, both single-player and cooperatively, and I think I'm ready to say that I actually prefer playing Diablo III on a console to the original PC version. Blizzard has been talking about it for quite a while, but this month we actually saw the first console release of a Diablo game since a half-decent conversion on the original PlayStation back in 1998. ![]()
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